Design Nomenclature / Surface & Material

Subsurface scattering

Also called sss, subsurface, bssrdf

Light entering a translucent medium, bouncing repeatedly below the surface, and leaving at a different point — skin, marble, milk, leaves, wax. Governed by mean free path and phase function, both wavelength-dependent. Its signatures are softened shading terminators and colored bleed through thin sections: ears, fingers, petals.

A ray striking a dense scattering medium — skin, marble, milk — at fifty-five degrees. Part never gets in: it reflects at the surface, and the figure prints that share as seven percent. The rest refracts in at thirty-three degrees and takes a random walk through half a dozen scattering events that bow down into the material and back up, leaving through the same face it entered, a short distance along. A dimension between the two points reads: exit is not entry.

In practice

Radius is usually authored per-channel with red longest, which is why the terminator on skin goes warm before it goes dark.

Not to be confused with

How this term connects

AlbedoPatinaPearlescenceScatteringSheenTranslucencyTransmissionSubsurface scattering
Related Confused with