Design Nomenclature / Surface & Material

Albedo

Also called base color, basecolor, diffuse color, albedo map

The fraction of incident light a surface returns by diffuse scattering, per wavelength band — the color light acquires after entering a dielectric, bouncing, and leaving. Bounded in practice: real materials rarely exceed 0.9 or fall below 0.03. Under metal/rough conventions the same channel supplies conductors' normal-incidence specular reflectance instead.

Three channels stacked as strips, chipped R, G and B, each ramped black to white. A bracket across the top marks the band real materials actually occupy, 3 to 90 percent, and the ends outside it are greyed back behind a dashed outline as physically unreachable. A scale beneath ticks the ramp at charcoal 0.03, a grey card at 0.18, concrete at 0.50 and fresh snow at 0.90, with nothing at either extreme.

In practice

Said interchangeably of the value, the texture, and the channel. "Albedo" also implies the map is clean — no baked light, no occlusion, no highlights.

Not to be confused with

Origin

Latin albedo, whiteness, from albus. Borrowed from astronomy, where it measures the fraction of sunlight a planetary body reflects.

How this term connects

Bounce lightColor bleedingDiffuse mapEmissiveEnergy conservationLuminanceMatteMetalnessShaderSpecularSubsurface scatteringTexture PaintingValueAlbedo
Related Confused with