Design Nomenclature / Digital Model Making

UV Seam

Also called seam, texture seam, UV border

A cut in the UV mapping where the surface is torn open to lie flat. Every seam is a duplication: the vertices along it exist twice in the layout, tangents and normals split there, and no filter can blend across the gap. Put them where neither the eye nor the silhouette goes.

A cylinder unwrapped into three islands — a wide body and two square caps — each island's whole border drawn as a heavy seam, since the border is where the surface was cut: the body split down its side, the two caps cut free at their rings. A ringed dot sits at every island corner, marking the vertices that now exist twice.

In practice

In an engine a UV seam raises vertex count — the practical argument for fewer, longer seams. Distinct from a modeled seam in the form, or a shading seam.

Not to be confused with

How this term connects

CreaseEdge SeamNormal BakingTexel DensityTexture BakingTexture PaintingTilingUDIMUV UnwrapUV Seam
Related Confused with