Design Nomenclature / Digital Model Making

Crease

Also called edge crease, sub-d crease, crease weight

A per-edge or per-vertex weight telling a subdivision scheme to pull its limit surface back toward the control mesh, sharpening the result without adding geometry. Weights run 0 to 1, or count integer steps of infinite sharpness. Cheap and freely editable — and carried by almost no exporter.

The same six-face cube cage subdivided three times at rising crease weights: fully rounded at 0, tightening at 0.5, and holding a sharp corner at 1. One corner is tinted in every panel to be tracked across them, the ghosted cage is identical in all three, and each panel's limit surface is the same 384 quads — the sharpness costs no geometry.

In practice

Not the same as a crease in surfacing (a curvature discontinuity), nor as Mark Sharp, which only splits shading normals and leaves the surface alone.

Not to be confused with

How this term connects

Catmull-ClarkEdge loopEdge SeamSmoothingSubdivision SurfaceSupport LoopUV SeamCrease
Related Confused with