Design Nomenclature / Digital Model Making

Rasterization

Also called raster rendering, scanline rendering, real-time rendering

Turning geometry into pixels by projecting each triangle to screen space and filling the pixels it covers, with visibility settled by a depth buffer. Cost scales with triangles and pixels, not with light paths — which is why it runs at frame rate, and why every optical effect must be faked or traced separately.

A five-stage flow from transformed triangles through screen-space projection, fragment coverage, shading with a depth test, to a finished frame.

In practice

Nobody says “rasterization” in a room. They say “real-time”, or they name the engine. The word only surfaces when someone is contrasting it with ray tracing.

Not to be confused with

How this term connects

Anti-aliasingLODRasterRay tracingShaderTessellationRasterization
Related Confused with