Design Nomenclature / Form & Geometry

Quad

Also called quadrilateral, four-sided face

A four-vertex face. Quads carry two orthogonal edge directions, which is what makes loops and rings navigable; they subdivide predictably under Catmull–Clark and deform without a triangle fan's shading pinch. They are not planar by nature — any quad whose four points miss a common plane gets split into two triangles somewhere downstream, silently.

A four-by-four quad grid with one face filled and arrows on its two pairs of opposite edges showing the orthogonal directions loops and rings follow.

In practice

'All-quad' is a claim about the cage, not the export — everything ships as triangles. It matters enormously for deformation and subdivision and not at all for a static prop.

Not to be confused with

How this term connects

Catmull-ClarkEdge loopEdge ringFaceN-gonRetopologySubdivision SurfaceTopologyTriQuad
Related Confused with