Design Nomenclature / Form & Geometry

Silhouette

Also called outline, occluding contour, shape read

The outline a form presents from a given viewpoint — the boundary between surfaces facing the viewer and those facing away. It is view-dependent: the silhouette runs where the surface normal is perpendicular to the eye vector, and on a curved surface it is fixed to no edge in the mesh at all, which is why it slides as the camera moves.

A wireframe torus with its occluding contour drawn heavy — a line running across the surface, crossing mesh edges rather than following them, with short normal arrows along it lying perpendicular to the view.

In practice

'Reads in silhouette' is the first test of a form and the one games budget for — everything else can be a texture. Black out the render before arguing about surfacing.

Not to be confused with

How this term connects

ContourCrownFigure–groundInflectionMassNormalProfileUndercutVoidSilhouette
Related Confused with