Design Nomenclature / Digital Model Making

glTF

Also called .gltf, .glb, GL Transmission Format

An open delivery format for runtime 3D: meshes, PBR materials, skins, animation, and a scene graph, held in JSON with binary buffers laid out for direct GPU upload. Deliberately not an authoring format — no history, no NURBS, no editable construction — which is why it loads fast and round-trips badly.

A matrix of six 3D formats against eight things a file might carry, with the glTF column highlighted: units, PBR material, UVs, rig, and scene graph yes; history no.

In practice

Called “the JPEG of 3D”, which is right about the ubiquity and right about it being an endpoint. .glb is the single-file binary packaging; send that.

Not to be confused with

How this term connects

FBXLODOBJShaderUSDglTF
Related Confused with