Design Nomenclature / Light & Optics

Global illumination

Also called GI, indirect illumination

Any solution to light transport accounting for light that arrives after reflecting off other surfaces, not only direct from emitters. It is a category, not an algorithm — radiosity, photon mapping, path tracing, and irradiance caching all compute it, with different biases and different failure modes.

Ray diagram of a room: one ray goes straight from source to object as direct light, while others reach it only after reflecting off the wall and floor first — the indirect paths drawn in a second weight and labelled by bounce count.

In practice

GI on a render toolbar means one specific engine setting. The term itself promises nothing about method, accuracy, or which light paths are actually included.

Not to be confused with

How this term connects

Ambient lightAmbient occlusionCausticColor bleedingHDRIIndirect lightLight probePath tracingRadiosityRay tracingGlobal illumination
Related Confused with